/**
* @author shaozilee
*
* Bmp format decoder,support 1bit 4bit 8bit 24bit bmp
*
*/
function BmpDecoder(buffer, is_with_alpha) {
this.pos = 0;
this.buffer = buffer;
this.datav = new DataView(buffer.buffer);
this.is_with_alpha = !!is_with_alpha;
this.bottom_up = true;
this.flag = String.fromCharCode(this.buffer[0]) + String.fromCharCode(this.buffer[1]);
this.pos += 2;
if (["BM", "BA", "CI", "CP", "IC", "PT"].indexOf(this.flag) === -1) throw new Error("Invalid BMP File");
this.parseHeader();
this.parseBGR();
}
BmpDecoder.prototype.parseHeader = function () {
this.fileSize = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.reserved = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.offset = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.headerSize = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.width = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.height = this.datav.getInt32(this.pos, true);
this.pos += 4;
this.planes = this.datav.getUint16(this.pos, true);
this.pos += 2;
this.bitPP = this.datav.getUint16(this.pos, true);
this.pos += 2;
this.compress = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.rawSize = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.hr = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.vr = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.colors = this.datav.getUint32(this.pos, true);
this.pos += 4;
this.importantColors = this.datav.getUint32(this.pos, true);
this.pos += 4;
if (this.bitPP === 16 && this.is_with_alpha) {
this.bitPP = 15;
}
if (this.bitPP < 15) {
var len = this.colors === 0 ? 1 << this.bitPP : this.colors;
this.palette = new Array(len);
for (var i = 0; i < len; i++) {
var blue = this.datav.getUint8(this.pos++, true);
var green = this.datav.getUint8(this.pos++, true);
var red = this.datav.getUint8(this.pos++, true);
var quad = this.datav.getUint8(this.pos++, true);
this.palette[i] = {
red: red,
green: green,
blue: blue,
quad: quad
};
}
}
if (this.height < 0) {
this.height *= -1;
this.bottom_up = false;
}
};
BmpDecoder.prototype.parseBGR = function () {
this.pos = this.offset;
try {
var bitn = "bit" + this.bitPP;
var len = this.width * this.height * 4;
this.data = new Uint8Array(len);
this[bitn]();
} catch (e) {
console.log("bit decode error:" + e);
}
};
BmpDecoder.prototype.bit1 = function () {
var xlen = Math.ceil(this.width / 8);
var mode = xlen % 4;
var y;
for (y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y
for (var x = 0; x < xlen; x++) {
var b = this.datav.getUint8(this.pos++, true);
var location = line * this.width * 4 + x * 8 * 4;
for (var i = 0; i < 8; i++) {
if (x * 8 + i < this.width) {
var rgb = this.palette[((b >> (7 - i)) & 0x1)];
this.data[location + i * 4] = rgb.blue;
this.data[location + i * 4 + 1] = rgb.green;
this.data[location + i * 4 + 2] = rgb.red;
this.data[location + i * 4 + 3] = 0xFF;
} else {
break;
}
}
}
if (mode !== 0) {
this.pos += (4 - mode);
}
}
};
BmpDecoder.prototype.bit4 = function () {
var xlen = Math.ceil(this.width / 2);
var mode = xlen % 4;
for (var y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y;
for (var x = 0; x < xlen; x++) {
var b = this.datav.getUint8(this.pos++, true);
var location = line * this.width * 4 + x * 2 * 4;
var before = b >> 4;
var after = b & 0x0F;
var rgb = this.palette[before];
this.data[location] = rgb.blue;
this.data[location + 1] = rgb.green;
this.data[location + 2] = rgb.red;
this.data[location + 3] = 0xFF;
if (x * 2 + 1 >= this.width) break;
rgb = this.palette[after];
this.data[location + 4] = rgb.blue;
this.data[location + 4 + 1] = rgb.green;
this.data[location + 4 + 2] = rgb.red;
this.data[location + 4 + 3] = 0xFF;
}
if (mode !== 0) {
this.pos += (4 - mode);
}
}
};
BmpDecoder.prototype.bit8 = function () {
var mode = this.width % 4;
for (var y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y;
for (var x = 0; x < this.width; x++) {
var b = this.datav.getUint8(this.pos++, true);
var location = line * this.width * 4 + x * 4;
if (b < this.palette.length) {
var rgb = this.palette[b];
this.data[location] = rgb.red;
this.data[location + 1] = rgb.green;
this.data[location + 2] = rgb.blue;
this.data[location + 3] = 0xFF;
} else {
this.data[location] = 0xFF;
this.data[location + 1] = 0xFF;
this.data[location + 2] = 0xFF;
this.data[location + 3] = 0xFF;
}
}
if (mode !== 0) {
this.pos += (4 - mode);
}
}
};
BmpDecoder.prototype.bit15 = function () {
var dif_w = this.width % 3;
var _11111 = parseInt("11111", 2), _1_5 = _11111;
for (var y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y;
for (var x = 0; x < this.width; x++) {
var B = this.datav.getUint16(this.pos, true);
this.pos += 2;
var blue = (B & _1_5) / _1_5 * 255 | 0;
var green = (B >> 5 & _1_5) / _1_5 * 255 | 0;
var red = (B >> 10 & _1_5) / _1_5 * 255 | 0;
var alpha = (B >> 15) ? 0xFF : 0x00;
var location = line * this.width * 4 + x * 4;
this.data[location] = red;
this.data[location + 1] = green;
this.data[location + 2] = blue;
this.data[location + 3] = alpha;
}
//skip extra bytes
this.pos += dif_w;
}
};
BmpDecoder.prototype.bit16 = function () {
var dif_w = this.width % 3;
var _11111 = parseInt("11111", 2), _1_5 = _11111;
var _111111 = parseInt("111111", 2), _1_6 = _111111;
for (var y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y;
for (var x = 0; x < this.width; x++) {
var B = this.datav.getUint16(this.pos, true);
this.pos += 2;
var alpha = 0xFF;
var blue = (B & _1_5) / _1_5 * 255 | 0;
var green = (B >> 5 & _1_6) / _1_6 * 255 | 0;
var red = (B >> 11) / _1_5 * 255 | 0;
var location = line * this.width * 4 + x * 4;
this.data[location] = red;
this.data[location + 1] = green;
this.data[location + 2] = blue;
this.data[location + 3] = alpha;
}
//skip extra bytes
this.pos += dif_w;
}
};
BmpDecoder.prototype.bit24 = function () {
//when height > 0
for (var y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y;
for (var x = 0; x < this.width; x++) {
var blue = this.datav.getUint8(this.pos++, true);
var green = this.datav.getUint8(this.pos++, true);
var red = this.datav.getUint8(this.pos++, true);
var location = line * this.width * 4 + x * 4;
this.data[location] = red;
this.data[location + 1] = green;
this.data[location + 2] = blue;
this.data[location + 3] = 0xFF;
}
//skip extra bytes
this.pos += (this.width % 4);
}
};
/**
* add 32bit decode func
* @author soubok
*/
BmpDecoder.prototype.bit32 = function () {
//when height > 0
for (var y = this.height - 1; y >= 0; y--) {
var line = this.bottom_up ? y : this.height - 1 - y;
for (var x = 0; x < this.width; x++) {
var blue = this.datav.getUint8(this.pos++, true);
var green = this.datav.getUint8(this.pos++, true);
var red = this.datav.getUint8(this.pos++, true);
var alpha = this.datav.getUint8(this.pos++, true);
var location = line * this.width * 4 + x * 4;
this.data[location] = red;
this.data[location + 1] = green;
this.data[location + 2] = blue;
this.data[location + 3] = alpha;
}
//skip extra bytes
//this.pos += (this.width % 4);
}
};
BmpDecoder.prototype.getData = function () {
return this.data;
};
// eslint-disable-next-line no-empty
try { exports.BmpDecoder = BmpDecoder; } catch (e) { } // CommonJS.